STACK
Eek, Female Wizard, Harrison Hall, Sam Mcgilp
Left to right:
- Premiere at Aquired Taste NYC, 2024, presented by Diskokina & Zerospace & Soft Centre
- Soft Centre: Supermodel 2024 (SC x Now or Never Festival)
- CTM Festival (Berlin) 2025
Supported by the Australia Council for the Arts
STACK is a polymorph of live cinema, multimedia theatre, harsh noise, live-generated visuals and exhaustive physicality.
Within a state of constant upload, STACK layers the human body in a critical conversation with technologically mediated expression and feedback, body transformation, and documentation that has emerged from the convergence of post-human thought, bio-capitalism and ecological horror.
The work is a rhizomatic system of Female Wizard’s exhaustive performance and sound, Harrison Hall’s choreography, Sam Mcgilp and Eek’s multimedia system and visual storytelling, and costume and set by Georgia Harper (gharps).
Body Crysis/身體災變
Harrison Hall, Sam Mcgilp , Prairie WWWW and NAXS FUTURE
Body Crysis/身體災變 is a choreographic work with (re)animated bodies, stretching the bounds of our newfound digital corporeality. It transmutes dance, motion capture and CG animation into a simultaneous, shared performance between Newport and Taipei, in the flesh and online. Long time collaborators Harrison Hall and Sam Mcgilp have teamed up with Prairie WWWW and NAXS FUTURE, a Taipei-based media art collective to present a hybrid live/digital dance work of impossible choreography, biomimicry and techno-morphology. Performed simultaneously at The Substation and online, Body Crysis/身體災變 is the culmination of two years of experiments in motion capture and digital choreography by two artists who are fast gaining a reputation for their visionary approach to genre fluid performance.
TADRA, and other visions
Jahra Wasasala x Henry Lai-Pyne x Spewer
Mixed Media Performance
Commissioned by CHUNKY MOVE
Activators 10 (residency / development program)
Monday 27–Friday 31 March 2023
Collaborators: Jahra Wasasala @jahra.arieta Henry Lai-Pyne @eek_now Spewer @spewer_os Oosh @ooshcon Liam Wolfe @liamwlfe Harrison Hall @infernalfaun Sam Mcgilp @mygilp
TADRA, and other visions uses motion capture, animation and dance to explore and reinterpret Fijian mythology, symbology and expressive movement. TADRA holds a process of world-building and technological interrogation that focuses on the memory and stories of the dancing-body while transmuting Fijian folklore into a digital vision of mutation and distortion. This work in development utilises motion capture technology to inhabit virtual creatures and environments, in the process of enhancing and abstracting bodily expression in a live space.
RUNNING MACHINE
an interdisciplinary performance created by Yuiko Masukawa, Sam Mcgilp, Harrison Hall, Makoto Uemura and Kazuhiko Hiwa with Geoffrey Watson.
It was first presented at Arts House, Melbourne as part of Bleed Festival.
Supported by the Australia Council for the Arts, Dancehouse’s On Residence Program and Creative Victoria.
The human body is the raw material from which immersive digital spaces are formed, as performers build and rebuild physical and projected sculptures. Bringing a digital body into existence is a kind of birth we’ve yet to fully understand: what is digital labour, and who’s labour is it?? Australian artists Yuiko Masukawa, Harrison Hall and Sam Mcgilp have collaborated with Japanese artists Kazuhiko Hiwa and Makoto Uemura across languages and borders, to create a multi-modal work arising from their expertise across performance, design, sculpture and media art. Originally developed in Fujiyoshida, Japan, Running Machine invites us to be active in designing the future of our own experience – a celebration of a hybrid world that could be more equal than the one in which we currently reside.
めまぐるしく、せわしなく、あわただしく。 歩く という単純な動作から激しい動きへ、アーティストと観客が組み上げるものとは・・・日豪のアーティストの精力的なコラボレーション作品。 身体を素材としたデジタル空間を作り出し、パフォーマーは映像の投影されたインスタレーションを再構築していく。デジタルの身体を実現することはある種の誕生である。「デジタルの労働って何?一体誰のもの?」私たちはこの問いをまだ完全には理解しきれていない。 オーストラリアのアーティスト益川結子、ハリソン・ホール、サム・マギルップが檜皮一彦、植村真と言語や国境を越えて協働し、デザイン、彫刻、メディアアートといった各々の専門分野を活かした多様な側面を持つ作品となった。2019年に富士吉田のDO-SOのレジデンスに始まったこの〈ランニングマシン〉というプロジェクトはデジタルとのハイブリッドの世界では現実よりも平等たり得る、という私たちの未来の設計に対して明るい道も示しているのだ。
jebaited
Virtual livestream and artist interviews
Commissioned by Arts House, Cambelltown Arts Centre, Taipei Performing Arts Centre, and Museum of Contemporary Art Taipei, as part of BLEED 's 2022 online symposium/ after party.
incl. of
- Avatar A
- Avatar B
- their respective UE4 domains
- 4x obligatory, but v enjoyable 16:9 Zoom Artist Interviews w/ Avatar A (u can find em on youtube
- 1x vtuber unreal livestream w/ Avatar B
- 1x Arts House instagram heist
- 1x Cloudy Ku mix
- 1x Liam's brain
- 1x anticlimactic geoguesser fumble
Collaborators:
Henry Lai-Pyne - Lead Artist
Mat Spisbah - Lead Artist
Liam Wolfe - Real-time developer & Collaborating Artist
Emile Zile - Live performance, v-tuber
Cloudy Ku - DJ
>>> watch full video >>>
https://bleedonline.net/echo/jebatied/
LuYang Delusional World x LuYang Delusional Hell
online stream recording
Live-streamed from Chronus Art Centre in Shanghai, this experimental performance presents a darkly humorous virtual world where the audience and artist interact through a live chat.
DELUSIONAL WORLD is commissioned by ACMI, Arts Centre Melbourne, Asia TOPA and Exhbitionist, in collaboration with curator Mathew Spisbah, Chronus Art Centre and Meta Objects.
It is presented as part of Asia TOPA 2020.
Presented by ACMI, Asia TOPA, Arts Centre Melbourne and Exhibitionist.
powered by MetaObjects
Dancer : Qin Ran
Hell scene by Extreme John
Music : GameFace
Lu Yang’s dizzying virtual world is a neon dreamscape lurking in our networks. Exploring digital voyeurism and online cultures, DELUSIONAL WORLD summons audiences to our new online gallery to encounter a frenetic collision of Chinese mythology, sci-fi futures and live performance.
This mind-bending, hyper-pop performance features a contemporary dancer fitted with motion capture technology, who projects fantastical digital avatars of the artist that materialise as deranged deities, Manga-inspired mutants and cyborgs.
BONANZA!
BONANZA! is a playful blend of dance/ film/ digital animation/ artist dialogue, filmed in Alpha60’s Chapter House.
Created by Harrison Hall, Sam Mcgilp and Justin Kane, BONANZA! is ArtxDialogue with guests NAXS Corp (Taiwan) and Lu Yang (China). An uneasy meeting of nostalgic-futurism, BONANZA! is a lament for our physical bodies and an exaltation of digital reincarnation.

BODY PIPELINE
Motion-capture artist talk
Commissioned and published by Sydney Opera House
Credits:
Body Pipelines
Lead Artists: Harrison Hall, Sam Mcgilp and Liam Wolfe
Interlocutor: M@ Cornell
Maelstrom
Lead Artists: Harrison Hall and Luca Dante
Sound: Pavel Milyakov
Flesh Cache
Lead Artists: Harrison Hall, Sam Mcgilp and Naxs Future
Sound: PrairieWWWW
Performers: Cody Lavery, Imanuel Dado and Samuel Harnett-Welk
Avatar Design: Luca Dante
In the age of digital immersion, what does it mean to exist in a physical space? Can we be sure that the body is even real? In Body Pipelines, artist and digital choreographer Harrison Hall, alongside collaborators Sam Mcgilp and Liam Wolfe, explores the collapsing boundaries between the digital and the physical, combining motion capture performance, computer generated animation and experimental sound.
A video work that integrates sound with the choreography of digital humans, Maelstrom (commissioned by Chunky Move) is a meditation on the unseen forces that transform us, where the body exists as a liminal site between the real and the imagined. Working with sound by experimental techno/ambient artist Pavel Milyakov, Hall and motion graphics artist Luca Dante combine the motion capture of dancers and martial artists, 3D animation and physics engines to consider the uncanny spaces between the digital and the physical, where concrete, measurable definitions of reality give way to the ephemeral and infinite.
>>> watch full video >>>
https://stream.sydneyoperahouse.com/videos/harrison-hall-body-pipelines-outlines-2023
MAELSTROM
Maelstrom features digitalised movement from Yumi Umuimare, Samuel Harnett-Welk, Anis Aziz, Parissah Ibrahimi Rerakis, Vivian Schmeider, Robert Tinning, Ren, Imanuel Dado, Yuiko Masukawa and Aoife Carli Hannan.
Maelstrom is commissioned as part of Chunky Move’s Activators program, and was seeded through Chunky Move’s 2020 paid home residency program, Solitude 1.
Created by choreographer and dance artist Harrison Hall with motion graphics artist Luca Dante, Maelstrom is a sombre meditation on the unseen, hidden and destabilising forces that transform us. Combining motion capture of dancing bodies, 3D animation and physics engines with sound by experimental techno/ambient sound artist Pavel Milyakov (Russia), Maelstrom is experienced as a multi-channel projection and soundscape.
The body exists in this work as a mutable site for trauma and catharsis, and as a liminal site between the real and imagined. Hall undertook an expansive movement study in 2020 examining the impulses of the physical body under destabilising situations, feeding his body’s movements into the virtual plane. For this final realisation of the project, the question shifts to: Now how do we get out? Only to enter again…
KALOUGATA - DRA
Collaborators:
Jahra Wasasala @jahra.arieta
Henry Lai-Pyne @eek_now
Oosh @ooshcon
Harrison Hall @infernalfaun
Spewer @spewer_os
KALOUGATA - DRA uses motion capture, animation and dance to explore and reinterpret Fijian mythology, symbology and expressive movement. KALOUGATA - DRA holds a process of world-building and technological interrogation that focuses on the memory and stories of the dancing-body while transmuting Fijian folklore into a digital vision of mutation and distortion. This work in development utilises motion capture technology to inhabit virtual creatures and environments, in the process of enhancing and abstracting bodily expression in a live space.
KALOUGATA - DRA has had two development iterations presented through an online virtual experience with Tempo Dance Festival 2022 (Aotearoa, NZ) and through a live-exhibition space at The Physics Room Gallery (Aotearoa, NZ) that featured an experimental experience between Jahra’s live physical performance, costume design, sculpture and Henry’s multimedia animation.
SKINS is an ongoing project exploring feedback loops between game players and game characters. Originally this was a live AV performance that attempted to channel and pronounce supernatural/ or superhuman moments in virtual characters within the context of game design and animation.
SKINS II is an iteration that observes the other side of this relationship.. the human players and how certain aspects involved in gaming have an effect on IRL experience and mental health ~ looking into experiences published and shared online where ‘this video game saved my life’.
The moving image work comprises minimalistic animation of virtual humanoid figures with an overlay of abstracted youtube video essays with closed captions displayed in multiple languages.
SKINS II
Henry Lai-Pyne, SKINS II, 2022, Mixed-media animation
Commissioned by SOFT CENTRE as part of 2022 UNFURL Program, and presented at Gertrude Street Projection Festival 2023
EXTREME SYMBOLS
Dedicated to Baramet (Ham) Laosethakul Animation Film & Score - Henry Lai-Pyne (aka Eek)
Mastering - Benito Cilauro (aka Businessman)
Commissioned by SOFT CENTRE Premiered at SOFT CENTRE’s ARC at the Ritz Cinema 8th of April 2022.
EXTREME SYMBOLS is an experimental animation short and score that was completed between 2021 and 2022. The work is a dedication and homage to my dear friend Baramet (Ham) Laosethakul who passed away in early 2021. The work has been a process of my grief, and seeks to process joint memories, environments, dreams, and speculative nostalgia between two friends.
Are we able to create and position omens in a state of lucid dreaming? Could these supernatural objects grant fortuitous affect upon the waking life. EXTREME SYMBOLS is a process of digitally seeking and creating new artefacts and images in order to consolidate the past and present.
EXTREME SYMBOLS incorporates a mixture of various mediums, methodologies, and subject matter to address the various stages and ideas that are involved in consolidating loss. The experimental film includes the use of photogrammetry to create digital scanned artefacts, sourced video footage, live-action film, digital sculpture and animation, motion capture, and artificial intelligent assisted imagery.